// TOWN DIALOGUE SCRIPT
//    Town 1: Small Clearing

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;
	
//Pog
begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Pog";
	text1 = "You approach the pixie, scarcely believing your eyes. She waves, and zooms up to you.";
	text2 = "_Hello, stranger. I'm Pog. I look after the flowers here. Aren't they pretty? Did you wake up in the grove up there?_";
	text5 = "Pog is busy gardening when you approach her again.";
	action = INTRO;
	
begintalknode 2;
	state = 1;
	nextstate = -1;
	question = "Where am I?";
	text1 = "Pog slaps her forehead. _Why, you're in Kingdom Gardens, silly!";
	text2 = "That seems to be all that Pog is willing to say...";
	
begintalknode 3;
	state = 1;
	nextstate = -1;
	question = "How did you know I woke up in the grove to the north?";
	text1 = "_Because you just came from there, silly!_ Pog giggles. _We get a lot of nice people like you passing through. Now, I gotta work. Bleh!_";
	text2 = "Pog flies off to water some flowers._";
	action = END_TALK;
	
begintalknode 4;
	state = 1;
	nextstate = -1;
	question = "Are you really a pixie?";
	text1 = "Pog looks at you, and giggles. _Of course! What else would I be?_";
	
//Eating pixies
begintalknode 5;
	state = -1;
	nextstate = -1;
	question = "";
	text1 = "This pixie smiles, but doesn't speak to you - he just points to the faerie at the end of the table.";
	action = END_TALK;
	
//Sari
begintalknode 6;
	state = -1;
	nextstate = 2;
	question = "Sari";
	text1 = "This woman is incredibly beautiful. In fact, she's the most beautiful person you've ever seen. Her fair hair practically flows down her back, and her brilliant blue eyes radiate warmth and kindess. As you approach her, she smiles, and beckons you forth.";
	text2 = "_My name is Sari,_ the faerie says in a soft, musical voice. _What is it you want from me?_";
	text5 = "Sari is chatting sweetly to the pixies clustered around her when you return. She finishes her story, and then turns to you, waiting patiently for you to speak.";
	action = INTRO;
	
//Northern Pixie	
begintalknode 7;
	state = -1;
	nextstate = -1;
	question = "";
	text1 = "This pixie doesn't wish to talk to you. She just smiles cheerily as she goes about her business.";
	action = END_TALK;
	
//Back to Sari
begintalknode 8;
	state = 2;
	nextstate = -1;
	question = "Where are we?";
	text1 = "Sari smiles sweetly. _You're in Kingdom Gardens. Umm. You look tired - you should go and rest._";
	text2 = "She motions to the east. _There's a place that way where you can get some sleep._ Strange... You were fine before, but now it dawns on you that you are quite tired...";
	
begintalknode 9;
	state = 2;
	nextstate = -1;
	question = "Can I join the party?";
	text1 = "Sari looks genuinely sad for a moment. _No, no I don't think you can. Sorry._";
	text2 = "She doesn't seem willing to elaborate...";
	
begintalknode 10;
	state = 2;
	nextstate = -1;
	question = "Erm, nothing.";
	text1 = "Sari smiles, and turns back to the pixies gathered around the table.";
	action = END_TALK;
	
//Fae man
begintalknode 11;
	state = -1;
	nextstate = -1;
	question = "";
	text1 = "This faerie sits motionless, staring at the statue in front of him. The statue is beautifully carved - it almost looks real.";
	text2 = "You try to get the faerie's attention, but you can't. He just sits there, occassionally wiping a tear from his eye, staring at the statue...";
	

